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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>AnyDice Blog - Latest Comments</title><link xmlns="http://www.w3.org/2005/Atom" rel="http://api.friendfeed.com/2008/03#sup" href="http://disqus.com/sup/all.sup#forumcomments-67beef5e" type="application/json"/><link>http://anydice-blog.disqus.com/</link><description>Blog about a dice distribution calculator</description><atom:link href="http://anydice-blog.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Fri, 08 Jan 2010 11:46:46 -0000</lastBuildDate><item><title>Re: Interface Preview</title><link>http://catlikecoding.com/anydice/blog/2010/01/04/interface-preview/#comment-28906251</link><description>I find that connecting the dots makes the graph a lot easier to read. Of course I could use a bar chart instead, but that doesn't work well when outputting multiple distributions together... But you're right, conceptually. I think the best approach would be to set a reasonable default and make it configurable by the user.&lt;br&gt;&lt;br&gt;The pie chart is a great idea! It might be the ideal representation for few-states stuff, like something condensed to win-loss-draw. Hadn't thought of that yet, thanks!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jasper @ Catlike Coding</dc:creator><pubDate>Fri, 08 Jan 2010 11:46:46 -0000</pubDate></item><item><title>Re: Interface Preview</title><link>http://catlikecoding.com/anydice/blog/2010/01/04/interface-preview/#comment-28900770</link><description>I don't think you should connect the dots in the curves: There are no values between the dots.&lt;br&gt;&lt;br&gt;You could also consider adding an option for showing the distribution as a pie-chart.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">torbenm</dc:creator><pubDate>Fri, 08 Jan 2010 11:09:02 -0000</pubDate></item><item><title>Re: AnyDice 2 syntax basics</title><link>http://catlikecoding.com/anydice/blog/2010/01/06/anydice-2-syntax-basics/#comment-28844239</link><description>Very promising... Looking forward to it!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">cwfrizzell</dc:creator><pubDate>Thu, 07 Jan 2010 18:45:57 -0000</pubDate></item><item><title>Re: First AnyDice 2 field test</title><link>http://catlikecoding.com/anydice/blog/2009/12/22/first-anydice-2-field-test/#comment-27460905</link><description>Working on it! I plan to have it available within a few months.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jasper @ Catlike Coding</dc:creator><pubDate>Tue, 29 Dec 2009 06:24:35 -0000</pubDate></item><item><title>Re: First AnyDice 2 field test</title><link>http://catlikecoding.com/anydice/blog/2009/12/22/first-anydice-2-field-test/#comment-27338740</link><description>That looks great!&lt;br&gt;&lt;br&gt;I'm looking forward to a new version that can process more than 6d10.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jason</dc:creator><pubDate>Sun, 27 Dec 2009 12:53:15 -0000</pubDate></item><item><title>Re: First AnyDice 2 field test</title><link>http://catlikecoding.com/anydice/blog/2009/12/22/first-anydice-2-field-test/#comment-26959612</link><description>Great progress Jasper!  Looking forward to a beta version...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">cwfrizzell</dc:creator><pubDate>Tue, 22 Dec 2009 10:46:21 -0000</pubDate></item><item><title>Re: Exploding Doubles</title><link>http://catlikecoding.com/anydice/blog/2009/11/04/exploding-doubles/#comment-22825480</link><description>:) Cool! It's always nice to see stuff one helped with, no matter how indirect.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jasper @ Catlike Coding</dc:creator><pubDate>Thu, 12 Nov 2009 10:26:10 -0000</pubDate></item><item><title>Re: Exploding Doubles</title><link>http://catlikecoding.com/anydice/blog/2009/11/04/exploding-doubles/#comment-22823407</link><description>For what it's worth, the article you helped with is in beta version at &lt;br&gt;&lt;a href="http://www.writeups.org/fiche.php?id=4724" rel="nofollow"&gt;http://www.writeups.org/fiche.php?id=4724&lt;/a&gt; .&lt;br&gt;&lt;br&gt;[edit: put the link on separate line]</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ghostwise</dc:creator><pubDate>Thu, 12 Nov 2009 09:54:11 -0000</pubDate></item><item><title>Re: Exploding Doubles</title><link>http://catlikecoding.com/anydice/blog/2009/11/04/exploding-doubles/#comment-22534606</link><description>My pleasure!&lt;br&gt;&lt;br&gt;:) Nah, correct input is not required to obtain the desired output. Being sure you got the correct output, however, is another thing.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jasper @ Catlike Coding</dc:creator><pubDate>Tue, 10 Nov 2009 08:38:37 -0000</pubDate></item><item><title>Re: Exploding Doubles</title><link>http://catlikecoding.com/anydice/blog/2009/11/04/exploding-doubles/#comment-22533848</link><description>Thank you for confirming than my reasoning was correct. Really, everything was fine except for working on the wrong initial series due to a moment of absent-mindedness. But, truly, do we really need correct series to achieve correct results ? Pish posh.&lt;br&gt;&lt;br&gt;Thanks. :-)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ghostwise</dc:creator><pubDate>Tue, 10 Nov 2009 08:17:37 -0000</pubDate></item><item><title>Re: Interpolating distributions</title><link>http://catlikecoding.com/anydice/blog/2009/10/23/interpolating-distributions/#comment-22025514</link><description>My pleasure!&lt;br&gt;&lt;br&gt;How much difference it makes mostly depends on how the roll is interpreted in the system you use. But you're right that the difference is mostly subtle.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jasper @ Catlike Coding</dc:creator><pubDate>Fri, 06 Nov 2009 05:54:24 -0000</pubDate></item><item><title>Re: Interpolating distributions</title><link>http://catlikecoding.com/anydice/blog/2009/10/23/interpolating-distributions/#comment-22015150</link><description>"3d20m1 has a nice, gentle bell curve." -- Actually 3d20m1 has a parabolic curve. 3d20 has a bell curve, and 2d20 has a pyramidal "curve". I'm not sure that these differences would have a palpable impact on play at the table...but the height of the curve sure does! It's great to be able to differentiate between high potential-but-unreliable characters and limited-but-steady types of characters.&lt;br&gt;&lt;br&gt;Thanks for this tool Jasper, you rock!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">reitschule</dc:creator><pubDate>Fri, 06 Nov 2009 01:13:57 -0000</pubDate></item><item><title>Re: Exploding Doubles</title><link>http://catlikecoding.com/anydice/blog/2009/11/04/exploding-doubles/#comment-21878027</link><description>Hm, I didn't keep my spreadsheet. Anyway, to reproduce it:&lt;br&gt;Export the 2d10 distribution and copy the # column in a sheet. Copy this column and divide the numbers by 100. Paste those values in a new column per double, shifting down by 2 each step, to account for the added value of the initial double. Subtract 1 from the # in each double row (in the first column). Now sum all # per row to get the final # values. Divide those by the total # and you have the distribution.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jasper @ Catlike Coding</dc:creator><pubDate>Wed, 04 Nov 2009 14:18:08 -0000</pubDate></item><item><title>Re: Exploding Doubles</title><link>http://catlikecoding.com/anydice/blog/2009/11/04/exploding-doubles/#comment-21875890</link><description>Neat posting - thank you so much. As you might be aware this is the dice rolling pattern used by DC Heroes (aka Blood of Heroes, aka Mayfair's Exponential Game System), with double 1s being an automatic failure rather than an explosion.&lt;br&gt;&lt;br&gt;Could you make your spreadsheet downloadable from the article ? As we discussed a few hours ago I'm having a severe attack of the stupids making my own, so I'd like to compare. Thanks. :-)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ghostwise</dc:creator><pubDate>Wed, 04 Nov 2009 14:02:41 -0000</pubDate></item><item><title>Re: Interpolating distributions</title><link>http://catlikecoding.com/anydice/blog/2009/10/23/interpolating-distributions/#comment-21255699</link><description>It would jerk the 1 and 20 up to 5%, while the rest of the 3d20m graph would sink and flatten a bit to compensate. So you get two steep peaks and a hill in between.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jasper @ Catlike Coding</dc:creator><pubDate>Thu, 29 Oct 2009 07:38:45 -0000</pubDate></item><item><title>Re: Interpolating distributions</title><link>http://catlikecoding.com/anydice/blog/2009/10/23/interpolating-distributions/#comment-21245450</link><description>Wow, looks great. I can't wait for AnyDice2!
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&lt;br&gt;3d20m1 has a nice, gentle bell curve. I might end up using it in a few games to see how it goes. One question, though... if you had 3d20s, and one "red" one, and took the middle for all rolls EXEPT when the red one read 1 or 20 (in which case you went with the red) how would that look on a curve?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">kkriegg</dc:creator><pubDate>Thu, 29 Oct 2009 03:00:01 -0000</pubDate></item><item><title>Re: AnyDice Review</title><link>http://catlikecoding.com/anydice/blog/archives/116#comment-20108550</link><description>Will do, and thanks for the review!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jasper @ Catlike Coding</dc:creator><pubDate>Thu, 15 Oct 2009 04:56:46 -0000</pubDate></item><item><title>Re: AnyDice Review</title><link>http://catlikecoding.com/anydice/blog/archives/116#comment-20079985</link><description>I hope to see some interface improvements, and definitely look forward to AnyDice2!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chuck</dc:creator><pubDate>Wed, 14 Oct 2009 19:43:55 -0000</pubDate></item><item><title>Re: Exploding performance</title><link>http://catlikecoding.com/anydice/blog/archives/83#comment-16619477</link><description>:) RPG mechanics are really diverse! I guess some people never use explosions their entire live, while others live no day without them.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jasper @ Catlike Coding</dc:creator><pubDate>Tue, 15 Sep 2009 06:05:18 -0000</pubDate></item><item><title>Re: Exploding performance</title><link>http://catlikecoding.com/anydice/blog/archives/83#comment-16599594</link><description>Much faster!  And I'm surprised at how much number crunching AnyDice can handle.  Just not sure I'd ever have to use this particular function.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">cwfrizzell</dc:creator><pubDate>Mon, 14 Sep 2009 19:09:17 -0000</pubDate></item><item><title>Re: Added Average Roll Weight</title><link>http://catlikecoding.com/anydice/blog/archives/56#comment-15682668</link><description>I didn't expect it to handle ORE, but it was worth asking :)
&lt;br&gt;Thanks for the other notation - that's useful. I can get the rolldown by doing a separate 1d20e1h and just reversing the numbers, then merging the two lists. Still a lot faster than doing it by hand :)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Darren Hill</dc:creator><pubDate>Mon, 31 Aug 2009 21:01:30 -0000</pubDate></item><item><title>Re: Export to CSV</title><link>http://catlikecoding.com/anydice/blog/archives/68#comment-15570455</link><description>Unfortunately that's out of my hands and up to the browser...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jasper @ Catlike Coding</dc:creator><pubDate>Sat, 29 Aug 2009 13:00:39 -0000</pubDate></item><item><title>Re: Export to CSV</title><link>http://catlikecoding.com/anydice/blog/archives/68#comment-15569758</link><description>What about a Save As... dialog giving the user the ability to name it as they see fit?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">cwfrizzell</dc:creator><pubDate>Sat, 29 Aug 2009 12:33:26 -0000</pubDate></item><item><title>Re: Export to CSV</title><link>http://catlikecoding.com/anydice/blog/archives/68#comment-15569605</link><description>I can't use the expression as a filename because it's potentially full of special characters most systems won't be able to handle. Converting it into a slug will mangle most expressions beyond recognition, so unfortunately I had to leave it out.
&lt;br&gt;
&lt;br&gt;I chose a date string to virtually guarantee unique filenames and consistent ordering. Could've used a plain Unix timestamp, but that would be meaninless to people.
&lt;br&gt;
&lt;br&gt;I'm open to suggestions for a better default filename.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jasper @ Catlike Coding</dc:creator><pubDate>Sat, 29 Aug 2009 12:27:14 -0000</pubDate></item><item><title>Re: Minimal results</title><link>http://catlikecoding.com/anydice/blog/archives/75#comment-15569478</link><description>1. That's a nice catch! I put quotes around the input string, as I should have done.
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&lt;br&gt;2. I can't do that, because that would be two separate responses. The CSV is the single result of your query. You get a file download because I use the "Content-Disposition: attachment" header. If I didn't, you'd get the CSV data inside your browser window.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jasper @ Catlike Coding</dc:creator><pubDate>Sat, 29 Aug 2009 12:22:08 -0000</pubDate></item></channel></rss>
